I’m having trouble building a standalone app for both IOS and Android.
Under “running gulp task”, I see this error:
IOS
[stderr] [22:17:04] 'ios-shell-app' errored after 811 ms
[stderr] [22:17:04] Error: write EPIPE
[stderr] at _errnoException (util.js:992:11)
[stderr] at WriteWrap.afterWrite (net.js:864:14)
ANDROID
[06:07:45] Using gulpfile /src/exponent/tools-public/gulpfile.js
[06:07:45] Starting 'android-shell-app'...
[stderr] [06:07:46] 'android-shell-app' errored after 214 ms
[stderr] [06:07:46] Error: write EPIPE
[stderr] at _errnoException (util.js:1021:11)
[stderr] at WriteWrap.afterWrite (net.js:860:14)
Please help.
I’m using the latest version of Expo and I’ve simply typed “exp build:android” or “exp build:ios” to try building.
When using the simulator, the app seems to build and run fine.
Hello @saeho,
we have access to more detailed logs and it turns out that the error you have, may be caused by having a lot of assets in your app. It seems that our builder doesn’t handle well having >1.5k assets in an app. We should definitely make the error message more descriptive, additionally i’ll check why it’s a problem for our builder in the first place. Sorry for the trouble. I’ll let you know when we fix the issue.