I am trying to play audio file and one set of code is playing the file but the second set of code is not playing. Actually, I followed and took the codes from https://docs.expo.io/versions/v38.0.0/sdk/audio/ .
Code that is working and playing correct audio file:
try {
let soundFile = FileSystem.cacheDirectory + `sound/${data.banner_sound}`;
const { sound: soundObject, status } = await Audio.Sound.createAsync(
{ uri: soundFile },
{ shouldPlay: true }
);
// Your sound is playing!
} catch (error) {
// An error occurred!
}
Code that is not playing any sound and doesn’t have any error too:
const soundObject = new Audio.Sound();
try {
let soundFile = FileSystem.cacheDirectory + `sound/${data.banner_sound}`;
await soundObject.loadAsync({ uri: soundFile });
await soundObject.playAsync();
// Your sound is playing!
// Don't forget to unload the sound from memory
// when you are done using the Sound object
await soundObject.unloadAsync();
} catch (error) {
// An error occurred!
}
Can anyone explain what is the difference between those two sets of codes? Thanks!