I’m getting this error when trying to build the Standalone apps.
In a project I’m working on we have a problem with the Standalone apps: they take too long loading. I did a bit of research and found out that the assets are not bundled with the .apk nor the .ipa and that what the bootstrapping code does is actually download these assets into cache. This is a huge inconvenience because the people that’ll use the app will probably be on data which means downloading these assets will take even longer. So my solution was to convert these images into base64 strings, surely they’re heavy but at least they’ll be bundled with the app. Then I tried to build for android and got the error for the first time. I found this and checked that one of the images base64 was just a few bytes over 5MB (24kB to be precise), so I decided to rollback for that image, since it was the largest (3.8MB) one in the app and the only image on the Screen where I use it. But when building I still get the same error.
Things I’d also like to ask is why though the Android Standalone .apk is 23MB it takes up to about 80MB installed? Does this happen to for iOS too? I know the .ipa I get is about 130MB, but in the App Store the app is only 33MB because of App Thining.