IOS build but Android updated

Hi!
When i make my IOS build my Android app installed from Google Play Store changes automatically. I dont understand why.

I suspect two things from my app.json, but I did it following the documentation :slightly_frowning_face:

on “platforms” i have “ios, android” on project branchs android and ios.

on android branch i have app.json only with android data, and on ios branch i have only ios , but package and bundleIdentifier has the same name

anyone can help me? :“”"(

{
“expo”: {
“name”: “name”,
“slug”: “name”,
“sdkVersion”: “32.0.0”,
“platforms”: [
“ios”
],
“version”: “1.0.3”,
“icon”: “”,
“splash”: {
“image”: “”,
“resizeMode”: “contain”,
“backgroundColor”: “#ffffff
},
“updates”: {
“fallbackToCacheTimeout”: 0
},
“assetBundlePatterns”: [
“./assets/images/”
],
“ios”: {
“bundleIdentifier”: “name”
}
}
}

Hey @alexiat,

This is the expected behavior. Whenever an OTA update occurs (which happens during a build command unless you pass the --no-publish flag), it targets all platforms. If you don’t want this to occur, you’ll want to make use of Release Channels and scope a release channel to a certain platform.

Cheers,
Adam

1 Like

Uooo thanks!! :smiling_face_with_three_hearts:

Happy to help!

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