I’ve updated my detached project to SDK 33 following all the instructions from the blog post plus those specific to upgrading ExpoKit from SDK 32 to 33 on Android.
Now I can run my app perfectly in debug mode, but when I generate a signed APK I have a couple of problems:
On every subsequent run, the app actually starts, but every asset is missing. I’ve analysed the APK and indeed there are no assets in the asset folder, even though they are referenced in the shell-app-manifest.json.
I’m not sure where to look in order to fix these problems, can anyone give me some pointers on what I can do to fix these problems?
Thanks in advance,