Using GLView with Three and Camera Background without AR


#1

I am building an AR Project in Android and am hoping to do so on top of Expo. In reviewing the docs I saw that the AR view connects the camera with the view coordinates. Since I am on Android, I know it will not be possible to use the AR view but I am wondering if I could link the camera and the GLView and use the GLView to draw objects over coordinates of a synchronized underlying camera view.

The basic question is…is it feasible/possible to approximate the AR view using the camera and GLView. Functionally it would be the same as the AR view but without ARKit powering the anchors.


#2

It’s possible to use the camera as a GL texture, but not to do the second part. @barthec is working on making AR on Android possible right now, you should probably wait until that is released.


#3

@bacon Thanks for the quick reply! Let me know if I can be useful in this effort. I think we will have to go native in the mean time :frowning: but would love to reimplement in RN+Expo when the ARCore binding is ready.


closed #4

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