@ide As it stands, the load time for iOS users is anywhere between 10-15 seconds, half of which goes to the app downloading the JS bundle. I’ve been testing on AT&T (San Francisco). I’d imagine that this is more painful on lackluster mobile connection. I’m looking into delink the code for iOS, but unclear if this will bundle the JS within the app binary (ipa) so it by passes the OTA bundle updates.
I could then use Android to continue to iterate and test quickly, then go to a weekly release cadence for iOS if my assumption is correct that the standalone IPA file will have all the necessary JS assets when it launches.
Is there any plans to resolve this on the next SDK release? It’s a bad first time user experience as well as subsequent loads. I’m still getting a lot of feedback from users that the app loads very slow and that’s from just about 300 users. And those are the ones vocal enough to give me feedback.