I’ve got a project that uses SDK 29 and uses an animated .GIF for a loading indicator. About a week or so ago, the spinner stopped spinning in standalone builds for Android.
I haven’t tested iOS standalone.
The GIF works when run in the Expo client. Running with “–no-dev” and “–minify” doesn’t change anything.
Creating a new project (using the latest version of the new
expo client and the ‘init’ command) on SDK 30 and copying the code from https://snack.expo.io/rko5a7RyM exhibits the same behaviour: works in the client, but not in standalone.
Any insight as to why animated GIFs may have stopped animating in standalone builds? As far as we can tell, we’ve made no changes to image handling code or the assets themselves. The standalone APKs produced by the build system simply no longer support animated GIFs (we’ve tried with multiple GIFs as well).